Back in April, I read an article in the New York Times titled “The iPhone Gold Rush” and came into the office the next morning mumbling about how we should try making an iPhone app. Yesterday, Tribe‘s first iPhone application launched in the App Store and on iTunes.
This is a perfect example of how quickly a small company can do something that would take a large corporation months of meetings before they even got going. A small team of talented and capable people can move mountains — or in this case, launch an iPhone app in something under six months.
Here’s how it happened: We took it one step at a time. First, we kicked around ideas for the app and decided to start with a mini-version of a printed product we’d recently developed for entrepreneurs. The Start Your Own Company deck, from our Starter Cards division, is a stack of 52 cards that breaks down the process of launching and building a business into manageable steps.
Second, we started poking around for partners who could supply the programming skills we don’t have in-house. Through a friend, we found a team of developers who wanted to try their hand at an iPhone app. (Extra kudos and love to those programmers: Stephanie Baird and Ladd Usher.)
Next, we went through the process to be approved as a registered member of the Apple iPhone Developer Program. It’s a somewhat daunting application, but between our designer, our accountant and our programmers, we managed to fill in all the blanks.
Then our creative team worked to design and format all the screen shots required and the programmers did their thing. We went back and forth on whether the screens would flip or slide and if the type should be a point size larger or smaller, and eventually arrived at a design that pleased us all.
We submitted the Start Your Own Company app, and sat back to wait. In less than a week, we received word that it was approved and ready to be launched in the App Store on September 10. In the past few days, we’ve whipped out press releases and shot a demo video for YouTube and figured out how to submit the app to reviewers.
Like many projects in a small company, this one was touched by every hand in the house. I tossed the idea out there on the table, but the team took over from there. Here are what I consider to be some interesting lessons in this process.
1: There is great momentum in making a decision. We didn’t hem and haw about whether to do it or not, and we didn’t overthink what that first app would be. Sometimes there are many right answers, and there’s power in picking one and moving on.
2: A good size for a team is the number of people you can get in a room right now. If you’ve got to coordinate several departments and calendars, you can spin wheels for a long while. A smaller team is less cumbersome and more efficient.
3: It helps to have a range of skill sets on the team. This particular team included a writer, an art director, two programmers, an account manager, a traffic manager, an accountant, a president and a CEO. That covers a wide range of strengths.
4: If you need outside help, create a win-win situation. We couldn’t have done this without Stephanie and Ladd. We needed people who could program, and they were interested in adding an iPhone app to their resumes, so the partnership worked for all of us.